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The Oculus Rift
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Carter
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I'm sure he said he got it for free somewhere here...dev kits are$300 presently.

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Mon Jun 10, 2013 8:29 pm View user's profile Send private message
BuggerLugs
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well I suppose youd spend that on a monitor.

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Mon Jun 10, 2013 9:54 pm View user's profile Send private message Send e-mail Visit poster's website
Veranmis
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be would be a rather large/pricey one but yup

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Tue Jun 11, 2013 6:36 am View user's profile Send private message Send e-mail MSN Messenger
FreedomShot
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Update:

Well you know what? I still have not tried it on again. It is difficult to explain if you have not done LSD (and I certainly do not suggest you ever do acid...) but putting on the rift is a real otherworld feeling which is great but when I took it off I recall getting out of my seat and going to the kitchen to get some water. It was this bit that freaked me out - as the ground and everything around me STILL appeared pixelated and that flipped me back to a bad teenaged experience with srooms.....

Anyway I am back in the UK in 2 weeks and will met up with FreedomFighter123 so will be bringing this kit with me. It is quite a major experience to try this thing rather like first time you ever see 3D but times by about 100!


If anyone want to meet up I will be :


Bradford/Manchester: 30Aug - 6Sept
Devon: 6 - 10 Sept
Bradford/Mancland: till 18th.



And yes I think it is possible to play PS2 through it, just very very badly

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Sun Aug 18, 2013 7:39 am View user's profile Send private message Send e-mail AIM Address Yahoo Messenger MSN Messenger ICQ Number
BuggerLugs
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why not try going straight to bed after the session ? freaky eh ?

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Sun Aug 18, 2013 6:46 pm View user's profile Send private message Send e-mail Visit poster's website
OmegrAve
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I was at CeBIT today and yesterday, and some Poles had an Oculus Rift at their stand. They were running a rollercoaster simulator. I was alerted to their stand only by the screams of a lady who could only bear "riding" for about 10 seconds. After that some cork was up who almost flopped over. He had to be really held upright as he was leaning into the curves. I decided that that wouldn't happen to me.

I went into my "rollercoaster ride" being pleasantly surprised at the, at first sight, lack of lag and the swift feeling of immersion. The poor quality really stopped mattering about 10 seconds in. Saw the first rollercoaster curve coming up and really, really focused on what my body was trying to do - and decided to cheat to first corner too so as to get used to it by closing my eyes very shortly. Ride took about half a minute, by the end of it (as curves were going in different directions fairly rapidly) I was losing. Actually started to wobble a little bit, and I think I had to move a foot on the last corner.

Jesus.

I sincerely want one. I had a funny feeling in my knees (like I'd been in an actual rollercoaster) for about 10 minutes afterwards, and tingly hands for the same period of time. After this (badass) experience I can imagine, though, the "future of VR" that seems to be just around the corner is too real to ever become more than a niche gamer technology, excepting f.ex. walking around prototypes and other business uses, up to the point where shit is so real we can also smell, feel, and intelligently interact with computers. I.e. you'd want to be immersed for hours instead of go be in RL.

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Wed Mar 12, 2014 7:04 pm View user's profile Send private message Visit poster's website
Kirbs
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I'll buy one when they have a fully realized vagina along with some scratch and sniff game mechanics.
Wed Mar 12, 2014 8:13 pm View user's profile Send private message
Carter
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Kirbs wrote:
I'll buy one when they have a fully realized vagina along with some scratch and sniff game mechanics.


LMFAO...Porn WILL sell the Oculus Rift!

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"OH NO! A BOURGEOIS BIG-BOLLOCKED BOILER!!!!! THATS ALL I NEED", Conker The Squirrel, 2001
www.raspberrypi.org
Oi may be from the West Coutry but i'm not a hobbit, a pirate or a farmer me old shagger
Wed Mar 12, 2014 8:25 pm View user's profile Send private message
Kryokill
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I think i'll just stick to my Acid. Much cheaper.

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Thu Mar 13, 2014 8:48 am View user's profile Send private message
FreedomShot
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Kryokill wrote:
I think i'll just stick to my Acid. Much cheaper.


They are pretty much the same experience

Elite Dangerous and Star Citizen have been designed from the ground up to work with the OR. I can not get it too work at the moment with Star Citizen Alpha but will try again tonight. It would be very very cool to be able to actually see your spaceship and get inside it and look around as if you were really there.

The one I got was an early prototype. I got it because I was able to register my self as a games company with Unity and Oculus. I guess they were over enthusiastic at that point as I have never been asked any verification of status. I did however have a conversation on chat with one of the engineers though so perhaps it was him that let me have one.

So even this early prototype can give you a very good feel for what the commercial one will be like - they are still working on the sickness issues.

You know when something is going to work when as soon as you put the thing on it just feels right. I clapped (I was by self) out loud as they had nailed the exact feeling I had hoped I would have since reading Neuromancer.

It can only get better. Hopefully less sickness.

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Sat Mar 15, 2014 5:27 am View user's profile Send private message Send e-mail AIM Address Yahoo Messenger MSN Messenger ICQ Number
Carter
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Off topic I guess but...do you use a controller when playing SC? Just wondered.

If not for ground movement then what about space? JS were always better for flight type movements imo...

ps - Sony will be revealing their VR headset soon which is currently being blown up by the hype people Hope it's not crap.

Would still like a launch O R if it's cheap enough (to CC it ahem!)

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"OH NO! A BOURGEOIS BIG-BOLLOCKED BOILER!!!!! THATS ALL I NEED", Conker The Squirrel, 2001
www.raspberrypi.org
Oi may be from the West Coutry but i'm not a hobbit, a pirate or a farmer me old shagger
Sat Mar 15, 2014 8:31 am View user's profile Send private message
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I use the keyboard but only as I can not figure out how to configure the controller.

It is hard but you get used to using your invisible hands and you work out the keys.

Probably much better with a controller.

I heard the Sony VR is not in the same space as the OR as it mainly for TV stuff not games.

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Sun Mar 16, 2014 10:08 am View user's profile Send private message Send e-mail AIM Address Yahoo Messenger MSN Messenger ICQ Number
Carter
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Soon to be owned by Mr Zuckerburg at Facebook.

Oh well...for some weird reason Sony feels a little less "evil corporation" after I read this.

I fucking hate mergers and acquisitions, corporate bollocks!

Apparently 2 billion buys you a VR firm these, who'd have thought eh? I'd saved 1.9 billion but was just short of a few sheckles when it came to the crunch o_0. Oh well let's see how much Sony will cost, ho hum...

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"OH NO! A BOURGEOIS BIG-BOLLOCKED BOILER!!!!! THATS ALL I NEED", Conker The Squirrel, 2001
www.raspberrypi.org
Oi may be from the West Coutry but i'm not a hobbit, a pirate or a farmer me old shagger

Last edited by Carter on Wed Mar 26, 2014 8:14 am; edited 1 time in total
Tue Mar 25, 2014 11:07 pm View user's profile Send private message
Morbeth
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Yeah, I pretty won't touch the Oculus now, the announcement pretty much killed any interested I had in it.

Sony might get somewhere with theirs, but I won't touch it either as I have no interest in a PS4 (or XBONE if Microsoft decides to throw their hat in the VR ring as well).

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Morbeth
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Wed Mar 26, 2014 1:25 am View user's profile Send private message
Carter
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Morbeth wrote:
Yeah, I pretty won't touch the Oculus now, the announcement pretty much killed any interested I had in it.


Read a wave of similar sentiments this morning.

Most them read like this:
Quote:
'Minecraft' creator cancels Oculus Rift version following Facebook acquisition
source -> http://www.theverge.com/2014/3/25/5547626/minecraft-oculus-vr-cancelled

Quote:

Virtual Reality is going to change the world
March 25th, 2014

Its amazing. You strap on some gear, and then youre inside whatever world you want. It showed up in books, it showed up in movies, and everyone dreamed about it. Problem was, it kinda sucked. I tried Dactyl Nightmare at an amusement park, and it kinda sucked. Huge wires, unconvincing tracking, horrible visual fidelity. VR kept sucking for a long time, and people kinda gave up on it.

But then something happened. Or, well, it had already happened, but nobody realized. The technology was finally here to do proper virtual reality. The team behind Oculus Rift realized this, and built the first prototype of VR that was finally just good enough to be usable, and it was only going to get better and better. They set up a kickstarter to fund their enthusiasm, and a lot of people got excited. They made about ten times the money they asked for, and I was one of the top-level backers.

I got my oculus rift dev kit, and played around with it. It was convincing. It presented a lot of design problems. It made me nauseous. It was signed by the entire Oculus Rift team. I got super excited and worked on a couple of prototypes before moving on to other things. Perhaps I would pick it up again closer to the consumer version release.

A couple of weeks ago, they reminded me that I still hadnt visited their office, one of the rewards from the kickstarter. John Carmack would be there. The combined opportunity of seeing their latest tech and getting to talk about vr (and doom) with John was overwhelming, so I took the 12+ hour flight there. What I saw was every bit as impressive as you could imagine. They had fixed all the major issues, and all that remained was huge design and software implementation challenges.

As someone who always felt like they were born five or ten years too late, I felt like we were on the cusp of a new paradigm that I might be able to play around with. I could be part of the early efforts to work out best practices, and while I have no doubt that in ten years well look back at the problems with early VR applications in the same we look back at GUI problems with early PC games, it still felt exciting to me. My head started spinning with potential applications and how to deal with all the issues (how do you do gui? how do you deal with locomotion? what input do you use? what happens if the player leans far enough forward to clip into a wall? how do you prevent vr induced existential crisis?)

Of course, they wanted Minecraft. I said that it doesnt really fit the platform, since its very motion based, runs on java (that has a hard time delivering rock solid 90 fps, especially since the players build their own potentially hugely complex levels), and relies a lot on GUI. But perhaps it would be cool to do a slimmed down version of Minecraft for the Oculus. Something free, similar to the Minecraft PI Edition, perhaps? So I suggested that, and our people started talking to their people to see if something could be done.

And then, not two weeks later, Facebook buys them.

Facebook is not a company of grass-roots tech enthusiasts. Facebook is not a game tech company. Facebook has a history of caring about building user numbers, and nothing but building user numbers. People have made games for Facebook platforms before, and while it worked great for a while, they were stuck in a very unfortunate position when Facebook eventually changed the platform to better fit the social experience they were trying to build.

Dont get me wrong, VR is not bad for social. In fact, I think social could become one of the biggest applications of VR. Being able to sit in a virtual living room and see your friends avatar? Business meetings? Virtual cinemas where you feel like youre actually watching the movie with your friend who is seven time zones away?

But I dont want to work with social, I want to work with games.

Fortunately, the rise of Oculus coincided with competitors emerging. None of them are perfect, but competition is a very good thing. If this means there will be more competition, and VR keeps getting better, I am going to be a very happy boy. I definitely want to be a part of VR, but I will not work with Facebook. Their motives are too unclear and shifting, and they havent historically been a stable platform. Theres nothing about their history that makes me trust them, and that makes them seem creepy to me.

And I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition.

I have the greatest respect for the talented engineers and developers at Oculus. Its been a long time since I met a more dedicated and talented group of people. I understand this is purely a business deal, and Id like to congratulate both Facebook and the Oculus owners. But this is where we part ways.

If you want to experience Minecraft in VR, theres an excellent mod that does this. Its called Minecrift, and you can find it here.


Source -> http://notch.net/

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"OH NO! A BOURGEOIS BIG-BOLLOCKED BOILER!!!!! THATS ALL I NEED", Conker The Squirrel, 2001
www.raspberrypi.org
Oi may be from the West Coutry but i'm not a hobbit, a pirate or a farmer me old shagger
Wed Mar 26, 2014 8:18 am View user's profile Send private message
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