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Darkfall 2.0
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FreedomShot
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Darkfall 2.0 eh? What is that all that about then?

Well apparently it is not a completely redesigned game or the even Darkfall 2. Confusingly it is a slightly better made version of the original Darkfall. So they are improving the graphics the terrible UI but not sure if they are altering much of the core gameplay. Anyway I thought I would keep people updated as the original game was good but missed the mark on gameplay in my opinion as it was only and all about clan vs clan warfare. Also there was very little sand in the sandbox.

It was though leaps and bounds ahead of most of your standard EQ/WOW clones.

First update comes is about the development of DF2.0, I will follow in the next posts with an interview from one of the most controversial figures in the MMO industry - Mr Tasos Flambouras himself ! Some call what he says hyping things others say he just plane lies ....

Part 1 Development of DF 2.0:

Aventurine has been silent over the last month, but it was worth it. They recently posted an update on “DarkFall 2.0″ and also addressed issues the community has been asking info on, such as “The Wipe”. Aventurine claims that DarkFall 2.0 is a totally different game, designed from scratch.

Here’s a few quotes from their announcement :

Remaining development work, without going into any details right now, consists of:

New apparel creation
audio work completion (environmental themes, music, special effects). I have to say that the new sound and music system are simply awesome.
Game Balancing
Work on the new crafting system
Work on new mechanisms related to the economy and the marketplace
Engine related work having to do with animation system improvements, network code, normal mapping, tools, etc.
New Interface work and implementation
Work on the Magic system
Completion of Monster works
Completion of Quests
Remaining work on new Skill system and new skills
Warfare, new concepts
New Weapons, integration and balancing
Remaining Worldbuilding tasks
Beta Organization
Launch procedures
Various marketing activities
The remaining work is fully broken down and documented and supported with a clear timeframe that we’ve all signed off on so at this point we know exactly when we’re done with the development and when we can launch the beta version. We’ll explain more about the development and Darkfall 2.0 new features in subsequent updates.

Wipe

All the talk of a new game, brought up speculation about a wipe and this is something we have addressed twice already. We explained that whether we wipe or don’t wipe, the game is so different that it’s of little significance. You should not think in terms of the current version of Darkfall when it comes to Darkfall 2.0. We have not made a decision yet and we’re evaluating several different scenarios that we will discuss with you. Darkfall 2.0 is a new game, however, it is also the new chapter of Darkfall.

You can read the rest of the announcement here :
http://www.darkfallonline.com/blog/development-and-darkfall-2-0-update/

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Sat Dec 31, 2011 1:37 pm View user's profile Send private message Send e-mail AIM Address Yahoo Messenger MSN Messenger ICQ Number
FreedomShot
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Part 2 Graphics Preview:

From http://www.betacake.net

Aventurine released a short video from visual evaluations of the Darkfall 2.0 world from the first stable playable version of the game. You’ll notice early normal maps on the terrain, the new water, dynamic lights, a human NPC city and a Darkfall 2.0 Dungeon.

My question to Aventurine is short, simple and straight to the point.

Did you guys work on the absolutely terrible animations that made me wanna stab my eyes with a rusty fork yet?

Please watch: http://www.youtube.com/watch?feature=player_embedded&v=P3DNAKy8p-o

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Fight Club began in the basements on Auraxis, now it's moving the fight out to the stars - Fight Club Fighting For Freedom Since 2003 AD



Last edited by FreedomShot on Sat Dec 31, 2011 3:56 pm; edited 1 time in total
Sat Dec 31, 2011 1:40 pm View user's profile Send private message Send e-mail AIM Address Yahoo Messenger MSN Messenger ICQ Number
FreedomShot
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Part 2 Graphics Preview:

From http://www.betacake.net

Aventurine released a short video from visual evaluations of the Darkfall 2.0 world from the first stable playable version of the game. You’ll notice early normal maps on the terrain, the new water, dynamic lights, a human NPC city and a Darkfall 2.0 Dungeon.

My question to Aventurine is short, simple and straight to the point.

Did you guys work on the absolutely terrible animations that made me wanna stab my eyes with a rusty fork yet?

Please watch: http://www.youtube.com/watch?feature=player_embedded&v=P3DNAKy8p-o

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Fight Club began in the basements on Auraxis, now it's moving the fight out to the stars - Fight Club Fighting For Freedom Since 2003 AD



Last edited by FreedomShot on Sat Dec 31, 2011 3:56 pm; edited 1 time in total
Sat Dec 31, 2011 1:41 pm View user's profile Send private message Send e-mail AIM Address Yahoo Messenger MSN Messenger ICQ Number
FreedomShot
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Part 3 The Interview:

Aventurine updated their Darkfall blog on the development process of Darkfall 2.0 and also released a video with Tasos Flambouras, co-founder and Vice President of Aventurine SA, talking about how hard it is to create an MMORPG with such a small team, limited budget and close to zero experience.


The following quotes are the most important parts of the update :

We are in full development of 2.0 on all levels. Much of the critical development is concluded, we’re already testing a playable version. Videos we could show right now use many placeholders from the current version and the front-end of the GUI has yet to be completed, but we’ll keep showing you what we have each time. As far as ETA goes, early access beta is planned for Q2 2012, right after closed beta.

A smaller new feature which was just completed are Resource Monoliths: Resource monoliths are control points scattered across the land. Their purpose is to provide a land based PvP centered objective, available at all times. Their purpose is to serve as a PvP hot spot as well as a more interesting and fun, albeit risky way, to harvest crafting resources.

Any player is able to capture a monolith. If the monolith is not already captured by someone else, the player is marked by visual effects as the holder, and resources are generated in his backpack as well as bank box at certain intervals.

A player can lose the monolith mark if he logs off, moves outside of the monolith control area or if he is killed. If the owner of a monolith is killed, the ownership mark is returned to the monolith and is immediately up for grabs.

The TEDx speech video is in Greek, but there is a rough translation in English, right below the video if you are interested.

http://betacake.made-e.com/~betacake/wp-content/uploads/2011/10/DFO-logo.png

Rough video translation :

In 2003, me and 7 friends started the creation of Darkfall which was the realization of our craziest dream. Darkfall is an mmo game, one of the most difficult projects to make in computer science. It is extremely difficult to create such a project. Plenty of you must have heard of world of warcraft. Darkfall falls in the same game category. It is an online community, a virtual world where thousands users from all over the world coexist.

In order to describe you the difficulty of this project, I will tell you what kind of companies create such games. They are usually huge companies, multinational, which have big experience in video games and not only of this kind. Around 200 to 300 developers are needed to work exclusively for one game, with the support of distributors, publishers, major investors and they usually are located in innovation ecosystems like Silicon Valley.

The budget is approximately 30 to 100 million dollars and the same amount for marketing purposes. As far as we are concerned, we are a small company, Aventurine, without any experience, not only in such games, but in every kind of games. We were 11 developers, so we were missing a few hundreds people. We were also self publishing, self distributing and self funding our game.

In our ecosystem which is Greece, with everything that this is including, people thought that we were making fruits (the casino game). It was the time when triantafilopoulos (a well known journalist) was after these illegal casino games and everyone was thinking that were making something similar. We didn’t have a high budget for making the game. Same goes for marketing.

Like all these weren’t enough, we wanted to make something different. We wanted to make a bigger, faster game with hundreds of innovations for whom we had to create special technologies in order to achieve them. This was simply adding more pressure to the whole project. This needed 6 years, without any hope of a possible capital inflow in the company, therefore much patience was required.

With all the things I have already told you, you can understand that no one was taking us seriously. We had huge problems. We were being accused of lying to the people, that we will never accomplish the things we wanted to. People from our industry were mocking us too. When we read this statement : “Darkfall promises TOO much! Even if Darkfall delivers half of what it promises, I personally won’t be playing anything else”, which was made from a respectable colleague, we were really shocked and demotivated because we started disputing our capabilities of accomplishing the project.

We weren’t crazy though, we managed to complete the project. Game was finished, it has been published since 2009, it is doing well in 190 countries. I didn’t come here to celebrate about this. I will talk about only one integral piece of our success, which helped us achieve our goal despite all the harsh conditions I just described. We weren’t alone in this endeavor. For these 6 years we had a big group of people behind us who had nothing to do with the company, neither with our product. In 2003 we created a forum where we started talking about the game, about what we were about to start doing. There we met a lot of people who were mocking-disapproving of our project but there were also some people who told us that this is really interesting and we want to learn more.

So we created a forum, where we initially had 500 members and 9000 posts were made about a game which was in our imagination and we had just started to creating it. These people, while we were struggling to make an innovative product , they had started talking about it in such a degree that they created a culture around it and while we were creating darkfall they created the forumfall. When you wait 6 years for a game to come out, you also make the game.

There were endless conversations in the forum which resulted in the creation of different meanings about forumfall. If you search about forumfall you will find a lot of explanations. It has even become a verb, for example “to forumfall” is equal to an action. Till 2011, more than 1 million members have participated in this community. We count only the active members so the number isn’t precise.

Also more than 10 million forum posts have been made which is a huge number if you think we are talking about a game which started in Greece and only a few people knew about it. Which is the value that this online community gave us? Firstly if you are crazy and you are starting to make such an effort, you need to know that you are not the only one. You need to know that there are more people who will acknowledge your efforts and say that they like and they are interested in our project. This gives you the strength to keep going. They became our evangelists. They were surfing around the internet and discussing, disputing about our game and trying to convince people that the game is truly worthy and not only it will be completed but it will succeed, while everyone was questioning us.

Media didn’t give us publicity but suddenly, when they realized that there is interest for the game they started covering our effort. This was really important for us because we caught the attention of bigger audiences. Whatever we wanted to include in the game, we were discussing about it with the community. Community was giving us feedback, it was the soundboard.

People were telling us what they like/dislike, what our competitors have done and we should also consider which helped us very much. All these forum posts we mentioned before, you can understand that this was a communication with us and we were taking these suggestions really seriously. People encouraged us to stay loyal to our path. While we wanted to make a lot of compromises in the course of 6 years, they didn’t allow us to do so because we were always worried about what the community will tell us.

We had stress about them, because they were the people who liked what we were doing and we didn’t want to betray them. So we struggled to stay loyal in our path. Through world of mouth, we became more well known as people were talking about our game around the internet and were telling their friends. As a result of this activity only the community was gathered. They created fantastic things, around 100.000 videos in the youtube talking about the game, some were funny, some parodies, others with ingame content.

They created whole stories about the game, comics and whenever there were competitions which demanded people to vote in order to win, there was such a stream of people mobilized that we were high in the voting or even winning it. This was for our size something we couldn’t even imagine. All these people, even if this wasn’t our initial goal, became our customers, they bought our game. When it was released, they were all waiting to buy it. Also, something the marketing people will value is that the conversion rate was 40%. The demand was so high that we couldn’t cover it. This is an issue for another discussion.

To realize what bonus an online community can give you, you can notice that darkfall is ranked 5th. This is the biggest site about online games (he is talking about mmorpg.com if I am not wrong). World of warcarft is number 1 but you can see that despite having 20 million subscribers and us not having even 1/100 of them we have less than half of its hits difference and we are among popular mmos like lord of the rings and star wars.

This is really impressive and it is based mostly in the activity of our community which gave us this position and made us noticeable. These amazing guys asked us to give them darkfall t shirts and they were going to take photos next to every pretty girl they would find and upload the images to internet. We sent them and as you can see there are 6000 pictures with different girl each of these guys. They obviously did this to make our brand recognition higher.

Finally, if you insist you will get rewarded. Paris hilton became the official darkfall girl until she made the sex video and alternation was made. Now I will talk abaout the zen of building online communities. The thing you are promoting must have a value , it can’t be of no value. If it is you will learn it very fast through an online community and you also may learn how to make it acquire value. It must also be your passion, it must be seen as a passion project. We must really get involved with the comunity, all the stakeholders must know what the community says, read the forums, see what people prefer in order to have this relationship.

Organically, we mustn’t hurry, these relationships of friendship among people take really long to be created and one member caring for each other is something really important. We can’t use tricks. For example, you can’t give an ipad each day and ask people to like your facebook page because in the end the only common thing among these people would be that they want a free ipad and nothing else. Honesty is really important too. Internet has a really good memory and if you start tricking your users you will feel the consequences later.

Support, you must give what the users want and the management must protect the community from external influences. The community isn’t there to adore you but to ask you things which you have to apply. If you do that people will be very loyal. The game stopped being “our” game, it became the game of the community and we were the people who mistreated it. We received various messages which and images, where they told us to work harder, while we told people we will give them somethig next week they demanded now, a flu isn’t an excuse for delay.

Plenty of times we were moved by their concern about how things in Greece are going, we had taken a lot of support messages. In ending, it is amazing to watch your passing being translated in an online community which has millions of people. What I am trying to do is to inspire you make your own passion, dream come true. I believe the power of human communities can achieve everything, from the smallest thing, to promote a product or acknowledge an effort to the biggest one, to change mentalities, fight the crisis , even change the world. Thank you very much!

---------------

My God man - stop talking shite and just take out the all race clans, add in racial wars with territory gain / loss and jobs a good un.

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Sat Dec 31, 2011 2:24 pm View user's profile Send private message Send e-mail AIM Address Yahoo Messenger MSN Messenger ICQ Number
FreedomShot
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Paris hilton became the official darkfall girl until she made the sex video and alternation was made.


Jesus is this guy for actual real?! Are we expected to believe that Paris Hilton snob and small minded little bitch that she is would ever be a mascot for a fantasy MMO? Either this is Greek humour that is lost in translation or this guy really is a fantasist!

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Sat Dec 31, 2011 3:19 pm View user's profile Send private message Send e-mail AIM Address Yahoo Messenger MSN Messenger ICQ Number
Carter
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Couldn't be arsed to start a new thread and I guess I'm not alone in receiving the following email:

Quote:
Description: e Newsletter

Darkfall’s Ultimate Promotion

20x “Max-out” skill-up increase
Return to Darkfall for free
Get Darkfall for the price of the subscription, now just 9.95







Dear Friends,

We are happy to announce our Ultimate Darkfall Promotion. The promotion starts on Monday, July 2nd (17:00 GMT, 10:00 PST). This features:

1. Max-out Skill-up Increase

· Skill-up by 20x the normal skill-up rate and max-out your character in no time at all.

· The drop rate of all rare items has been quadrupled.

· Village control points go active every 6 hours, down from 12.

· Date: Starting Monday July 2nd - until Darkfall 2.0 launches.

2. Return to Darkfall

· Darkfall subscribers, existing or past, can come back to Darkfall for free for 2+2 days (follow promotion instructions below)

· Dates: July 2nd-July 4th and July 9th-July 11th



3. Get Darkfall for the Price of the Subscription

· The Darkfall client price has been taken away, and you can now get Darkfall for the price of the subscription, reduced by approximately 35% to 9.95€ or $9.95.

· Dates: Starting Monday July 2nd - until Darkfall 2.0 launches.



4. Monthly subscription fee reduction to 9.95.



Promotion Instructions

Existing Darkfall subscribers: log into the game and play.

Past Darkfall subscribers:
1. Log into your account: Here for the European server or Here for the North American server
2. Select the Return to Darkfall product.
3. If you need to, you can download the game by following any of the two methods described below:

For the EU server:
- Using Torrent
- Lobby Direct Download

For the NA server:
- Using Torrent
- Lobby Direct Download


They really sound desperate now!

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Tue Jul 03, 2012 8:35 pm View user's profile Send private message
DodgeIt
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Worth giving it a go again?

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DodgeIt
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Just got an email about dark fall unholy wars.

Is this the same game or different?

Anyone been playing?

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brune
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It launches on the 16th m8.

As I played the first I was able to get this version for about £12 and was given beta access.

Not played in a while BUT they have made loads of changes for the better to try and remove the need for some players to use afk botting/macroing to level skills.

Now there are class choices ( Melee/Ranged/Healer/Mage) and prowess points that are used to unlock abilities and boost stats. Prowess is gained through PvE, PvP, crafting, adventuring, gathering etc.

It's going to be a harsh dog eat dog game as before, with grindy PvE and crazy PvP. It will probably be messy and still need work and one thing that is for sure , it won't be for the faint hearted!

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Can't wait for this, going to be alot of fun just to slap some bitches round the side of the head.

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Should check out Repo : The Genetic Opera.
Based in the futur paris hilton plays the part of a sexy goth girl addicted to drugs and face transplants. Sort of a piss take on the vanity of celebrity.
Either she did not understand the role she was playing or she got a darker sense of humour - I say probably a lack of understanding
She was a hot though.[/img]
Fri Apr 05, 2013 10:54 am View user's profile Send private message
FreedomShot
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I thought I better try it!

Just patching now then will let you know how it is compared to the old Darkfall...

You played it yet Brune?

It is beta access at the moment but launches on the 16th.

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Fri Apr 05, 2013 5:44 pm View user's profile Send private message Send e-mail AIM Address Yahoo Messenger MSN Messenger ICQ Number
brune
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Yeah played it a little. I think the pvp playing field should be more level as the insane grind has been toned down. The prowess system (unlocked by shed loads of feats) is a step in the right direction. PvE and crafting along the same lines as before. Mass PvP, ie sieges will still bog down the low to medium specced machines.

Not played it loads, Planetside 2 way much more my kinda game and now Defiance is proving to be rather nice

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FreedomShot
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Well I played it for about an hour to get through the tutorial and get to the starter city. It is def Darkfall but have they ruined the combat system or was it alway just a mouse click on the target with no feedback for hitting the NPC? I though the original felt somewhat more solid.

The graphics are not much improved.

It lacks polish.

Another "Meh" from me.

But will try it more ofc.

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Fri Apr 05, 2013 7:33 pm View user's profile Send private message Send e-mail AIM Address Yahoo Messenger MSN Messenger ICQ Number
brune
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Combat is the same shit m8, not a patch on Chivalry/War of the Roses/Warband.

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