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Dead Island
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mdk
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Joined: 09 Jan 2006
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Post Dead Island Reply with quote
Don't think there was a thread on this.

Saw this article and I thought nice, this game is shaping up nicely indeed.

http://kotaku.com/5802330/hands+on-with-dead-island-the-zombie-apocalypse-of-my-dreams

2011 = BRINK, RAGE, Hunted, Skyrim, BF3, MW3 and Dead Island. Some amazingly promising games this year. :D

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Tue May 17, 2011 2:47 pm View user's profile Send private message
Tenz
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Post Reply with quote
As well as Mass Effect 3, LA Noir, Star Wars: Old Republic, Gears 3, Witcher 2, Diablo III, Guild Wars 2 and finally Duke 'missing in action' Nukem (it better not suck!).

I may need more leave

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It's 106 miles to Naum, we've got a Skyguard, a full tank of gas, half a pack of cigarettes, it's dark and the gunner's wearing sunglasses
Tue May 17, 2011 4:31 pm View user's profile Send private message
mdk
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Post Reply with quote
So, I'm looking up this game as it's released in a couple days time. Then I noticed the Dead Island title with the man hanging from the palm tree to look like the letter 'I' has been changed to a zombie instead, wondering if censorship had them change it. Then I came across a thread that the reason the PC version is buggy is because it's not a sloppy console port, but because the game is the devbuild. Alot of debate wondering if this was intentional because the PC version was so buggy, or if the devs released the wrong version of the game.

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Tue Sep 06, 2011 10:11 am View user's profile Send private message
brune
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Post Reply with quote
i swore i read this post already... :P

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Tue Sep 06, 2011 12:35 pm View user's profile Send private message Visit poster's website
mdk
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Post Reply with quote
Been playing about with the game, the atmosphere is tight and I like the way it starts. I just keep getting popping and crackling with the sounds, annoying. And there isn't even a newer driver for this Xonar Xense either.

Enjoying it so far, but it's really rough, heh.

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Tue Sep 06, 2011 6:03 pm View user's profile Send private message
brune
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Post Reply with quote
lol! you using a USA IP address cloak thingymabob?

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Tue Sep 06, 2011 7:27 pm View user's profile Send private message Visit poster's website
mdk
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Post Reply with quote
Nah, I wouldn't purchase this, not yet anyways until the game is in a more polished state.

EDGE 3/10 ?

http://www.next-gen.biz/reviews/dead-island-review?page=2

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Tue Sep 06, 2011 7:46 pm View user's profile Send private message
brune
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Post Reply with quote
Reviews are quite subjective Gamespot 7/10 Eurogamer 6/10 and IGN 8/10 - all of these on the 360.

Quite looking forward to a bit of zombie rpg co-op mayhem come friday Extensive patch for release too

Quote:
Destructoid bring news of a huge patch set to hit this Friday which fill fix 37 bugs, from animation glitches, to UI problems and a few issues with unresolved quests. Checkpoints have been tidied up, “enemy reaction to fire” has been tweaked, and thrown items can no longer be picked up by co-op partners to stop thieving survivors from jumping in and nicking your precious electric katana. You’ll find the fixes listed below.

Fixed map synchronization when player joins during map load.
Fixed saving player re-spawn position when playing in co-op mode.
Fixed occasional inability to complete sidequests in Laboratory.
Improved enemy awareness (zombies).
Fixed occasional bug with NPC’s hands bend (IK)
Fixed spawning enemies in some quests after joining co-op game.
Fixed showing locations on invisible NPCs.
Fixed potential path blocker when quest “Knockin’ on heaven’s door” was completed before talking to Dominik during the “On the air” quest.
Fixed displaying gather rings near some doors.
Fixed enemy reaction to fire.
Fixed enemies’ health and stamina bars in co-op.
Fixed filtering of games in lobby.
Volume of pickup’s engine has been increased.
Fixed a number of issues causing game instability.
Fixed the switching of maps upon player death.
Fixed enemies unable to reach the player on some arenas.
Thrown items cannot be picked up by co-op players for five minutes.
Items from freshly opened containers cannot be picked up by other players for five seconds to prevent theft.
Fixed animation glitch when trading with team members.
More than one player can use a ladder at the same time.
Fixed stomping execution animation when target’s attacked by a second player.
Fixed the infinite respawning of shooting enemies.
Fixed not hiding menu if players die inside a vehicle.
Fixed item level calculation when playing New Game Plus.
Added information about players requesting pause in co-op.
Fixed A.I. animation glitch after fast-traveling or using a map portal.
Added distinction between quest checkpoints and other types of saves.
Fixed bug causing all inventory to disappear.
Fixed reloading and kicking. After the clip goes in, the reload is a success.
Purna can gain bonus rage from both “Grim Inspiration” and “Inspiring Kick”.
Only “Walker” type enemies increase the extra XP of the “Combo” skill from Xian’s Survival skill tree.
Health regeneration is disabled during grabs.
Focus on items in shops not changing after selling or buying.
More HP for NPCs in escort missions.
Butcher enemies won’t spawn at all during escort missions
Fixed tracking after loading checkpoint.
Increased minimum vertical distance to count a waypoint as passed for NPCs (they no longer wander back-and-forth).


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Tue Sep 06, 2011 8:16 pm View user's profile Send private message Visit poster's website
BuggerLugs
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Post Reply with quote
"Xonar Xense"
thats some annoying wordage

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Tue Sep 06, 2011 10:20 pm View user's profile Send private message Send e-mail Visit poster's website
mdk
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Post Reply with quote
Read about the 37+ fixes patch, hope the game receives more polish soon after. Seriously though, EDGE giving it 3/10, 7/10 sounds right, an 8/10 easy once the game gets fixed up. The first US patch which was around 70MB seemed to make some noticable fixes for me, can't wait for that big patch.

Oh, and remember that brilliant trailer which starts at the end with that girl lying on the ground and finishes at the beginning? Well, if you haven't watched that one yet, you should before playing the game.

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Tue Sep 06, 2011 10:32 pm View user's profile Send private message
mdk
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Post Reply with quote
Just a warning to all who purchase, seems to be a bug where the game can run at 100's of FPS, overheating the CPU/GPU which crashes the game/system and obviously risk damage your hardware. Don't know if this will be fixed for EU launch, just make sure your VSync is forced on in your graphics cards driver.

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Wed Sep 07, 2011 5:21 pm View user's profile Send private message
FordPrefect
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Post Reply with quote
Weird, I nearly always have my own graphics programs run into the 10000 fps. I can't see how they could make it put more load on gpu/cpu then any of the over clocking benchmark testers (you know for stability). You got a link to that bug report?

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Wed Sep 07, 2011 8:36 pm View user's profile Send private message
mdk
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Post Reply with quote
No hard proof, just a bunch of posters with crashing issues.

Also, this was pretty hilarious, especially when it gets to 4mins. :D

http://www.youtube.com/watch?v=hxuoEvOczX4

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Wed Sep 07, 2011 10:46 pm View user's profile Send private message
Vendetta



Joined: 29 May 2011
Posts: 47
Location: Haarlem / Netherlands

Post Reply with quote
mdk wrote:
No hard proof, just a bunch of posters with crashing issues.

Also, this was pretty hilarious, especially when it gets to 4mins. :D

http://www.youtube.com/watch?v=hxuoEvOczX4



ahahhahahhah omfg.. this guy is hilarious !!! Scroll lock FTW at 4:20

ROFL

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Thu Sep 08, 2011 2:03 am View user's profile Send private message MSN Messenger
FordPrefect
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Joined: 24 Apr 2004
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Post Reply with quote
thats some funny shit

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Thu Sep 08, 2011 8:13 am View user's profile Send private message
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