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Test Server notes
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chromedome
Administrator
Administrator


Joined: 22 Dec 2003
Posts: 681
Location: N. Ireland

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Feature and Content Additions
New Implant System
The first test of the completely revamped implant system is available on Public Test Server. Purchase the “Implant Test Bundle” in the depot under “Bundles” to add implants to your inventory. Visit the Nanocycler per usual to break down, enhance, and view all implants. Keep in mind that this is an early iteration of this system that requires heavy testing and polish. PS4 will be receiving this system as well.

For details on this new system, please visit the article here: https://www.planetside2.com/news/new-implants-faq

NSX Tanto carbine
The newest member of the Nanite Systems Export family of weapons is the NSX Tanto, a carbine with specialized stabilizers that allow for excellent initial accuracy from the hip. This functionality gives the Tanto the ability to fight up close or at range while maintaining a substantial mobility advantage for experienced shooters. Firing in short bursts is recommended, as the stabilizers require some time to recalibrate during sustained fire.

NSX Directive Master Tier Reward
The Master Tier directive reward for gaining Auraxium Medals on 5 Nanite Systems Export series weapons has been unlocked.

Infantry Balance
Further Directive Weapon adjustments (built upon from last PTS’ update notes)
T1A Unity
Magazine size from 50 to 40 (this is a reversion from last PTS update)
Ammunition capacity from 250 to 240 (this is a reversion from last PTS update)
Muzzle velocity from 522 to 551 (this puts its velocity on par with the default T1 Cycler modified by Soft Point Ammo)
Damage from 143@15m-125@65m to 143@15m-112@80m (this puts the weapon in line with the PTS T1 Cycler.)
Short reload reverted from 3.1 sec. to 2.755sec.
Dev Note: The last update pushed this weapon into “Better MSW-R” territory, which isn’t wholly necessary given how solid the T1 platform is on its own.

Gauss Prime
Min damage from 143@95m to 125@110m (this puts it in line with the PTS Gauss Rifle, plus high velocity ammo.)

Darkstar
Min damage from 125@65m to 112@80m (this puts it in line with the PTS Pulsar VS1.)

T9A Butcher
Magazine size from 500 to 400 rounds.
Butcher will no longer work with the Ammunition Belt certification line.

Vehicle Balance
Vehicle Camera Models
Additional adjustments to driver/pilot third person vehicle cameras.
Dev Note: Looking for feedback regarding the new third person vehicle cameras. If everything feels good, we’ll possibly get this to Live in updates here soon.

Reinforced Top Armor (MBT, Lightning)
Top armor renamed "Reinforced Flank Armor"
Now reduces damage taken from the rear, as well as the top
Increased resistances to C4 so that these vehicles will now be brought to burning (instead of dead) from two bricks
Dev Note: Made changes based on community feedback.

Vanguard
C4 resistance from -125 to -150, and is now the same as Prowler and Magrider
Dev Note: The additional C4 resistance is a relic from when the Vanguard was less maneuverable, and already gains an anti-C4 advantage via its Shield ability.

ES Sunderer Weapons
Dev Note: These weapons receive some adjustments below, but they have been shelved for the time being and will not be available on PTS. These weapons may potentially hit Harasser and Main Battle Tank with further adjustments later on down the line.

MR12 Siegebreaker
Direct damage from 240 to 250

AF-V1 Paladin
Velocity from 620 to 600
Pitch up limit from 45 to 18

Aurora LRB
Reload from 2.2sec. to 1.8sec.
Refire from 550ms to 520ms

Misc. changes and additions
Hossin’s orange glowing death-bulbs should now be easier to drive around and over.
Adjusted NSX Masamune projectile effect.
Orbital Strike has been re-enabled on PTS.
Ikanam BioLab has received some updates, including a vehicle bay.
Dev Note: This area is still under construction and some terrain issues might be noticeable if you pay the new Ikanam BioLab a visit.
BioLab domes have been made opaque, and will save on performance.
Added a battery of outfit decals to player studio.

Bug fixes
Removed smoke from default rocklet rifle projectiles.
Fixed Typhoon Rocklet projectile visibility and adjusted effects.
Fixed muzzle flash on the Spiker.
Engineer's Quick Shield Recharge should now work.
First person NSX Naginata muzzle flash has been adjusted.
Heavy Shield shouldn’t obscure Lasher AE optics. (This change was missed last update.)
Mines should no longer detonate when placed on enemy corpses and that enemy respawns.
Medic Revive should now correctly cancel the death counter.
Turbo Shark Decal now shows properly.
Sunderer Geared Riot Armor's icon has been fixed.
Various missing localization strings added.
Zotz North Garden construction no-deploy no longer affects non-construction objects.
Wed Feb 01, 2017 1:40 am View user's profile Send private message
TheRighteous
BR (Barrel Rank) 2
BR (Barrel Rank) 2


Joined: 17 Mar 2013
Posts: 175
Location: United Kingdom

Post Reply with quote
New implants

Some of these seem quite powerful. At least they don't run on energy anymore, but a cloaked HA with a shotty isn't going to be too much fun to play against...

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Wed Feb 01, 2017 9:11 pm View user's profile Send private message Send e-mail
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