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Naval Action
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brune
BR (Barrel Rank) 6
BR (Barrel Rank) 6


Joined: 05 Sep 2005
Posts: 6446
Location: Beaverlick, Kentucky, USA

Post Naval Action Reply with quote
Interesting looking naval combat game pointed out to me by a friend over at |2es. Looks cool but expensive ($40) and you guessed it, initially Early Access!

http://www.navalaction.com/

http://steamcommunity.com/sharedfiles/filedetails/?id=259130636

Vid
https://www.youtube.com/watch?v=VML3DMDz008#t=45

Quote:
Naval action - open world multiplayer sandbox

Naval Action is an exciting, realistic, and beautifully detailed naval combat game immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas.

Long term features:

Beautiful ships – Accurate hull models, sail plans, guns, internal modules and parts, historical speed, turning and heel performance. Ships from trading ships and smugglers to small gunboats to large 100+ gun first rates will allow the player to experience every possible role of the Age of Sail period.

Realistic sailing – Advanced wind and physics model provides for realistic portrayal of ship’s performance in the age of sail. Yard angles, ship angle to wind, cargo, fittings and ship condition affects speeds and turning rates. Correct tacking, boxhauling, clubhauling and other elements of the age of sail sailing are possible. Hidden ship characteristics will allow to gradually uncover potential of the vessel – every ship in game will be unique.

Historical gunnery – Realistic ballistics and cannon performance of the period. Every cannonball is tracked in the air and after it hits the target. One shot can hit the stern, damage the rudder, then hit the cannon carriage, injure crew, ricochet from the floor and hit the opposite side. Listing and wind affects the shooting distance and will require change of tactics.

Weapons: All major types of naval artillery are implemented: from long guns to carronades, and mortars (of course limited by the ship role and its hull). Fort and land batteries will provide support during port battles. Fire ships and branders will also be present in the game.

Damage model: Leaks, splinters, loose cannons, demasting, raking, fires and all other hazards possible in that era. Damaged ship fittings and modules will change behavior of the ship.

No levels or classes: You determine what you will become. Player will get naval ranks and court titles though that will determine his/her income, admiralty or national benefits.

Community driven development. Players actively participate in development and some of your ideas have already been implemented. Content is immediately given out to players for testing and improvement.

The game will be shipped in 3 stages.
Episode 1: Multiplayer combat.
Episode 2: Upgradeable ships, crews, ranks, boarding
Episode 3: Sandbox open world, crafting and conquest


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Thu Jan 01, 2015 11:28 am View user's profile Send private message Visit poster's website
kingAmbulance
BR (Barrel Rank) 6
BR (Barrel Rank) 6


Joined: 21 Nov 2003
Posts: 5470
Location: polishing DodgeIt's helmet.

Post Reply with quote
For any bad spellers disappointed (as I was) by this post...



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Thu Jan 01, 2015 12:16 pm View user's profile Send private message
brune
BR (Barrel Rank) 6
BR (Barrel Rank) 6


Joined: 05 Sep 2005
Posts: 6446
Location: Beaverlick, Kentucky, USA

Post Reply with quote
kingAmbulance wrote:
For any bad spellers disappointed (as I was) by this post...



That is topic piracy!

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Thu Jan 01, 2015 12:31 pm View user's profile Send private message Visit poster's website
FreedomShot
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Joined: 22 Nov 2003
Posts: 6458

Post Reply with quote
Looks interesting, the game that is....

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